Man experiencing the benefits of Virtual Reality as a teaching tool

The Benefits of Experiential Learning

Aside from the learning benefits of virtual reality, experiential learning is valuable on its own. Experiential learning is a method of learning through experience. Instead of a lecture or a reading assignment, students participate in an activity that teaches them about the subject.

There are a variety of potential benefits that come from this style of teaching, including:

  • Students gain a better grasp of core concepts and better understand the value of a topic and how it applies to the real world.
  • Students may be able to be more creative in their expressions and have more hands-on learning tools.
  • They have the ability to reflect on knowledge, which means they can take abstract notions and fully integrate them, creating opportunities for assessing how actions affected the outcome.
  • Mistakes made in experiential learning are more profound and obvious, often creating better teaching moments themselves.
  • Teachers frequently observe that experiential learning improves students’ perceptions of the learning process.

The Challenges of Traditional Experiential Learning

Traditional experiential learning often means going to a location. For younger students, this may entail a field trip. For college students, it may mean working in a lab or embracing real-world projects. These are still effective tools for learning, but they tend to be costly and limitedly available. They must also be meticulously planned, which may degrade the experience of students, particularly those who perform well in these environments.


The Immediate Benefits of Virtual Reality as a Teaching Tool

The usage of virtual reality as a component of the learning experience can be made significantly more accessible. As a result, many more benefits will be available more frequently. Consider the following benefits of VR in higher education:

  • Safety: Students learn in a secure environment. Accidents that could occur in the real world or in a laboratory are avoided. They can be exposed to more intense and varied amounts of material without risk of damage. This decreases the liability issues that universities may face in traditional settings.
  • Lower costs: The utilization of VR is far more affordable than other forms of experiential learning. The equipment must be purchased, which costs around $1,000 for the gadget. There is a requirement to create or purchase VR content. In most circumstances, however, there are no long-term or ongoing costs.
  • Lower environmental impact: Students can learn and grow in the classroom or anywhere else without needing to travel. This also means that there is less need to conduct experiments on animals or in real-world environments.
  • Customization is possible: VR learning can be used for virtually any topic. It can also be customized to each student’s learning style, allowing it to be used by more individuals.

The Unseen Benefits of Virtual Reality as a Teaching Tool

A Pew Research Study discovered a variety of previously unknown benefits of adopting VR as a teaching aid. These may be useful across a range of formats:

  • Employees that received VR training were able to learn the necessary skills up to four times faster. It discovered that what normally took 2 hours to educate could be taught in 30 minutes using VR.
  • Students who have been educated through virtual reality are more confident in their new abilities. According to the study, learners who utilized VR were 275 percent more confident in acting on what they learned.
  • According to the study, when virtual reality is used in training, VR learners were 3.75 times more emotionally linked to the content than traditional classroom learners and 2.3 times more connected to the topic than e-learners.
  • Organizations may find that VR learning is more cost-effective. It only needs the purchase of the VR ecosystem and the material to supply learners with this type of ongoing and linked learning environment.
  • VR students are also more focused on what they are learning. They are less likely to be interrupted throughout the learning process, which may contribute to a better learning outcome.
Virtual Reality VR.

Examples of College Departments Adopting VR as a Teaching Tool

A number of colleges and universities are adopting this type of learning method. The College of Liberal Arts and Sciences at the University of Illinois Urbana-Champaign is one example of VR in the classroom. Virtual reality is being used as a learning tool in subjects like as humanities, science, and foreign languages.

Ithaca College is also using VR to enhance student learning. There, for example, they are employing virtual reality to research the brain.

Virtual reality as a teaching tool is one of the most essential current tools available. It enables students to dive deeper into what they are learning, which directly impacts their learning experiences going forward. This enhances skills and allows students to enjoy the learning experience more.

In conclusion

As you can see, VR has amazing potential to create a more immersive, productive and enjoyable workspace.

Experiential learning is an integral part of every students learning experience. And fortunately there is a wide range of options available to deliver experiential learning.

Do you think virtual reality may be a beneficial option to add to the experiential learning available at your institution? Send us a message and let’s talk!

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