At XpertVR we follow a 3 step process when developing immersive VR solutions. These 3 stages allow XpertVR to collaborate with our clients on their vision, define the expectations and milestones, while also building a unique user experience for all of those involved.
Stage one starts with sitting down with our clients team and the industry eXperts they have on staff. As VR C.A.T.S. was an in-house project we used our in-house industry eXpert. VR C.A.T.S. is basically a virtual escape room so for this knowledge we sat down with Mustafa (Mu) who has years of experience in the space as he had a large escape room business in Turkey.
This allowed us to understand the in’s and out’s of the escape room process and the impact the simulation could drive. We then worked on translating these processes and ideas into VR, while setting up project milestones and timelines. As well, typing out a Game Development Doc, Technical Development Doc, collecting art reference photos and putting tasks into our project management software, ClickUp. This ensures everyone is on the same page when we start the project and that we stay on the same page throughout the project.
Stage 3 is all about checking quality in-house, receiving feedback from our client/industry experts and making optimization/bug fixes. Feedback is vital to any successful launch. Collaboration is what brings those unique qualities to any outcome. During this time we plan as many meetings as required to ensure to hit the mark and that we are ready for launch. Plus ensures that every aspect of your simulation is rigorously tested before delivery.
In VR C.A.T.S. this meant a lot of gameplay testing with our in-house team as well as sending the simulation to a few friends and promoting it to our VR research panel. This gave us a lot of feedback and allowed us to make fixes to where people struggled with controls, ensure the tutorial explained everything properly and