eLearning from VR Research Studies
These are problems that all of our research partners dealt with before working with us so we feel your pain. But we’re here to tell you that there is a light at the end of the tunnel. Working with a VR eXpert we will be with you from grant application to published paper. That said it’s still your research study but our technical support, remote network of research participants and biometric/3D data visualizations ensure the process is smooth from start to finish.
The best part is our simulations completely immerse your participants in the world you are trying to study. Meaning they are 4x more focused on the task at hand and 3.75x more connected to the scenario you’re studying, when compared to traditional research methods. Ultimately creating less biased and more understandable data visualizations.
Our 3 step research process
There are many steps we take to support your research and ensure it’s something you’re proud to publish but here we keep it simple by breaking them down into 3 steps.
1. Technical Writing Support:
Virtual Reality is a whole new industry, making it hard to write technical briefs that have an impact but also make sense to approval committees and ethics boards. Working with our team of eXperts we’ll ensure your technical submission does both.
2. Study Creation:
Great, you got funding but you haven’t a clue how to build a virtual reality environment. Don’t worry this is where our development team steps in and builds every inch of your research environment to the specifications you require.
3. Data Collection:
From surveys to biometric feedback we have you covered. Our partners at Cognitive 3D have built tools that allow you to track every type of data you can imagine and it all integrates seamlessly with our simulations. Plus we designed remote study procedures so that you can easily use Qualtrics and other traditional data collection tools with our network of remote participants.
Featured case study
VR eLearning Materials for Policing Students
Conestoga College, an academic institution known for combining theory and simulation-based experiences, to teach students through a person-centered approach to community policing, approached XpertVR to create eLearning materials for their students.
The initiative combined the skills of XpertVR and Conestoga’s VAR Lab to develop a simulation that allowed students to apply deductive and investigative skills to realistic crime scenarios.