Masterclass in Counsellor Training with VTS

Learn how VR counsellor training is better preparing students for the real world

An Introduction:

A large Canadian college, ranked in the top 10 Canadian colleges for research and innovation and known for their emphasize on hands-on, career-focused learning, approached XpertVR to create eLearning materials for its students. 

The initiative combined the skills of XpertVR and the college’s experiential learning department to develop a simulation that allows students to apply counselling soft skills in conversation with realistic virtual avatars.

Young boy waits for counselling appointment in vr counsellor training built with VTS

The problem:

Counselling is a hard career path to walk. You have to deal with people of all different backgrounds, who are usually going through the hardest part of their life. This also makes counselling a hard skill to teach because how can someone properly practice?

To pile on to this problem, the global pandemic gave professors a new challenge of needing to reinvent all of their teaching materials for the online world. Making it nearly impossible to do realistic role playing exercises, a tool that is widely used for training soft skills.

"The VTS editor also allowed for an ethnically, socio-economically and age-based range of diverse avatars."

Our solution:

After speaking with the subject matter experts at the college and understanding the college’s immediate need to gain hands-on learning material for their counselling students, XpertVR got to work on designing a virtual counselling office. The XpertVR team knew it would be resource-intensive to design every aspect of the simulation because of the number of conversations and realistic avatars required. So, with this requirement in mind, XpertVR approached its long-term partner Serious Factory to utilize their Virtual Training Suite (VTS) Editor.

The VTS Editor allowed the XpertVR team to quickly develop conversation tree-based scenarios (pictured in the 2nd picture to the right) that are personalized as learners make choices. The choices the students make then lead to reflection periods with a virtual mentor in addition to scoring mechanisms and other badges. Importantly, the editor also allowed for an ethnically, socio-economically and age-based range of diverse avatars. Meaning we could properly represent the real-world counselling experience.

Once fully developed, the final simulation allowed students to put on a virtual reality headset and feel as if they were walking into a real counselling office. From there, they take a minute or two to chat with a diverse group of avatars in the waiting room, before deciding which avatar is in most need of immediate counselling. From there, they move into a private room to have a one-on-one conversation with the avatar they selected, while applying their counselling knowledge.

In addition to building this simulation for virtual reality and enabling full immersion, the simulation was also designed for PC and Mac, allowing the college to quickly scale it to their entire student population. Additionally, having the simulation on a computer enables more accessibility features that some students may need.

Anthonia a VR avatar answers question in VR counsellor training simulation built with VTS
Conversation Tree from VR counsellor training simulation

Results and feedback:

As soon as development and testing was complete the virtual counselling office was made available as a practice tool for counselling students. Although the college we worked with would like to stay anonymous for this case study, we can share that they were very pleased with the final product and we have now moved ahead with 2 more similar soft skills simulations.

With them becoming a continuous partner of ours we look forward to seeing the next innovative idea we work on together. Plus are happy to hear the projects we have already developed are making a positive impact within their institution!